Role Playing Games

A Song of Ice & Fire RPG: A Game of Thrones Edition by Robert J. Schwalb, Steve Kenson, Michael Komarck

By Robert J. Schwalb, Steve Kenson, Michael Komarck

In keeping with George R.R. Martin's fable epic, A music of Ice and fireplace Roleplaying supplies every thing you want to play and run video games within the Seven Kingdoms utilizing an easy-to-learn procedure particularly designed to awaken the ambience of the bestselling novels and hit television exhibit! The A video game of Thrones version comprises the full contents of the unique center rulebook, revised and up-to-date, plus the full-length event Peril at King's touchdown and a beautiful new conceal by way of fan-favorite artist Michael Komarck. You and your fellow gamers tackle the jobs of key participants of a noble apartment navigating the perilous waters of Westerosi politics and intrigue!

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Extra resources for A Song of Ice & Fire RPG: A Game of Thrones Edition

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Step Two: Character Concept Easily the most important part of character creation is to establish a concept, a vision for what you want to play, what you want to achieve in the game. A good concept at the start helps you make good decisions about your character’s function and place in the group, as well as help Character Creation Summary Step One: House and Lands Design House and Lands: Work with your fellow players to create a noble house. Step Two: Character Concept Pick or Roll Age: Youth, Adolescent, Young Adult, Adult, Middle Age, Old, Very Old, Venerable.

Drawback 30 Modifier A bonus or penalty applies to the result of an ability test, expressed as +# or –#. Penalty die A die subtracted from the test dice (starting with the lowest first) after any bonus dice have been discarded but before the dice are summed to determine the result. , –2D is two penalty dice. Quality A trait that describes some talent, ability or background element. Beneficial ones are called Benefits; detrimental ones are called Drawbacks. Rank A measure of a character’s ability, ranging from 1 (impaired) to 7 (legendary).

At this point, Tom decides to start trimming down his list. Looking at his preliminary choices, he immediately sets on Animal Handling as one he doesn’t need to increase. He feels 2 is enough since he’s not a knight and was a scullion as a boy, not a stable boy. He also drops Healing from his list since he knows the house has a maester, and he doesn’t see his character filling the role of a healer. With a somewhat trimmed selection of abilities, Tom decides to increase his Awareness and Cunning both to 3, leaving him 80 Experience.

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