Nonfiction 3

Active Exploits Diceless Roleplaying Special Edition by Brett Bernstein

By Brett Bernstein

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For example, vehicles can use gimmicks such as prestige, internal clock, and vulnerability. Some additional gimmicks specific to vehicles are listed below. Cargo Capacity The vehicle is able to carry a large amount of cargo by way of roof racks, cargo bays, or storage containers. Passenger Capacity The vehicle is able to carry a large amount of passengers by way of extra seating. The number depends on the purpose and frame of the vehicle—the director is free to decide. Power Booster The vehicle has a one-shot device, which can boost the vehicle’s speed ability by |+1| for five turns or |+2| for two turns.

No other actions are possible in a turn when spray fire is used. advanced exploits Heavy Weapons The weapon is extremely heavy (a sledge hammer, for example) and may increase the difficulty of a task (usually +1 to +3 DIFF) when used by weaker characters (fitness ratings of |-1| and |0|). The decision to increase the difficulty is up to the director. It may not be necessary to penalize all tasks, just those which require a bit more muscle in order to succeed. An increase in risk may also be relevant.

Once used, the device must be recharged. The director may choose to limit recharging to fueling stations, docks, or construction yards. C vehicle health Vehicles possess health levels just like characters. While the term may not be accurate, it does maintain consistency so that players may better understand its use. There are two types of vehicle health: structural integrity and mechanical stress. Like character health, both have five grades of severity and the amount of effort which may be exerted by the vehicle’s abilities can be reduced when fatigued or injured.

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