Electric Power Systems: A First Course by Ned Mohan

By Ned Mohan

Writer Ned Mohan has been a pace-setter in EES schooling and study for many years. His three-book sequence on "Power Electronics" makes a speciality of 3 crucial subject matters within the energy series in response to purposes appropriate to this age of sustainable power equivalent to wind generators and hybrid electrical automobiles. the 3 subject matters comprise strength electronics, strength structures and electrical machines. Key beneficial properties within the first variation construct on Mohan's winning MNPERE texts; his structures strategy which places dry technical aspect within the context of purposes; and sizeable pedagogical help together with PPT's, videos, animations, clicker questions and a lab guide. It follows a top-down systems-level method of energy electronics to spotlight interrelationships among those sub-fields. It's meant to hide basic and functional layout. This ebook additionally follows a building-block method of energy electronics that enables an in-depth dialogue of a number of vital themes which are often left. issues are conscientiously sequenced to take care of continuity and curiosity.

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A common mistake is a missing semicolon on the end of a line. cpp:3:1: error: expected ';' before '}' token This is just saying that there is a semicolon missing somewhere. So go back and check over your code carefully. Once the Photon/Core has finished flashing purple and has restarted, you should see the RGB LED cycle through red, green, and blue. Summary Congratulations, you have made your Photon or Core do something! In the next chapter, you will revisit both the apps that you have run on your Core to understand a bit more about how they work and how to go about writing your own apps.

The variable dash is the duration of a Programming the Photon 47 dash, and we could just set this directly to 600, but then if we wanted to make the SOS blink faster or slower, we would have to change both variables. Since a dash is always three times as long as a dot, we can express that in our code like this: int dash = dot * 3; Here, you are defining a new variable called dash (of type int) and then assigning it a value of dot * 3. In the C language, * means multiply. As well as * for multiply, you can use + for add, - for subtract, and / for divide.

Since they are a whole number of milliseconds, the type int should be used. The body of the function is just like a section of the long-winded code we had before, but now, instead of having fixed numbers like 200 or 600 inside the delay functions, we have what look like variable names of duration and gap. These values will be passed into the function when we use it in loop. color(0, 0, 0); delay(gap); } This is great because the program is just 27 lines long rather than the 59 lines of the previous version.

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